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Marineford Floor 3 Update

Marineford fortress and waterfront at sunset on Lostpiece

Marineford

In Marineford Floor 3, we didn't just add a new floor with the Akainu boss. We reworked the entire Marineford system to make it more fun and enjoyable, with additions such as random power-ups, a minimap, randomly generated layouts, and much more.

Pets

We've been working on a pet system for the past couple of months, and it's finally ready. With the release of Marineford Floor 3, we decided to launch it with three pets: the Marine Pet, Pirate Pet, and Magma Pet. We will continue releasing more pets in future updates, including pets for activities other than combat, such as Mining, Foraging, and Farming.

Haki Infusion

Haki Infusion is a new feature that lets you infuse your gear with Haki Stones to gain different effects. A Defence Haki Stone adds Defence to your armor, while a Haki Infusion Stone turns your gear into Haki-infused equipment, making it 25% stronger inside Marineford.

Revamped Visuals

We've revamped many of the game's visuals with new custom textures for most blocks, custom sidebars for normal gameplay, Marineford, and Impel Down, plus visual updates for the Soul Guitar and Mining Armor. With each update, we're working to improve the visuals so Lostpiece looks as good as possible and feels like a complete game rather than just a server.

Patch Log

Additions

  • Added Marineford Floor 3.
  • Added Magma Armor.
  • Added Legendary Magma Fruit.
  • Added Awakened Magma Fruit.
  • Added Haki Infusion Stones (Damage and Defence) and Normal Infusion.
  • Added the Magma Pet.
  • Added the Marine Pet.
  • Added the Pirate Pet.
  • Added Whitebeard's Handle as a drop in the Marineford Floor 3 loot pool.
  • Added Haki upgrades to Gear Upgrades.
  • Added equipment stat icons to weapons and armor.
  • Added information showing where equipment can be obtained.
  • Added a new custom interface for /titles that dynamically checks player data and displays only unlocked titles.
  • Added new Small and Big layout variations for the Impel Down GUI framework to improve navigation.
  • Added remote shop access buttons directly to the Main Menu, allowing players to open vendor interfaces without traveling to or physically interacting with NPCs.

Fixes

  • Fixed dungeon Haki EXP displaying incorrectly.
  • Fixed disconnected players preventing the defeat sequence.
  • Fixed Marineford Shop slots.
  • Fixed Invisible Armor for all armor tiers and after reloads.
  • Fixed Sea Train story progression bypasses and Drum Island unlock checks.
  • Fixed Shells Town Captain and C Marine attacks.
  • Fixed Franky and Smoker projectile damage.
  • Fixed Chipped and Damaged Anvil restrictions.
  • Fixed Marineford reward armor stands being unclickable.
  • Fixed an issue where transformation fruits (Buddha, Venom, Light, etc.) could phase through walls during boss encounters, specifically in the Rayleigh arena.
  • Fixed an exploit with the Buddha transformation that allowed players to clip through glass and light blocks, as well as an additional wall-glitch method.
  • Fixed an issue when exiting Buddha form where players could end up inside adjacent geometry. An automated safety-push system now detects nearby walls and moves the player to a safe location.
  • Fixed a directional clipping exploit with Shambles when aiming directly at wall and roof corner intersections.
  • Fixed a secondary Shambles clipping bug that allowed wall phasing when looking straight up with a wall behind the player's collision box.
  • Fixed Ice Rush failing to execute when activated while crouched but still incorrectly deducting Stamina.
  • Fixed Logue Town resource-node regeneration bugs where specific Coal blocks and Carrot farming areas stopped respawning across multiple hub instances.
  • Fixed regional item-drop rule flags in Sea Two to properly enforce dropping restrictions.
  • Fixed an inventory-slot exploit in Water 7 that allowed players to obtain a free Wooden Axe by clicking secondary inventory slots.
  • Fixed a UI error at the Miner NPC that displayed a requirement of 128 Oak Logs for a Wooden Pickaxe instead of the actual 64.
  • Fixed backend tracking for the Reset Token cooldown timer malfunctioning upon use.
  • Fixed the Skypiea Shop NPC displaying the placeholder name "test" instead of its proper entity title.
  • Fixed global chat-filter false positives that triggered automatic mutes for non-slur words.
  • Fixed a chat exploit that allowed players to bypass the word filter using Unicode glyphs.
  • Fixed an issue where unmuting a player failed to properly reset their active warning timer in the database.
  • Fixed the broken legacy /warn command by replacing it with a fully functional custom /lpwarn implementation.

– The Lostpiece Development Team