📊 Stats
Stats control your Health, Stamina, Strength, regeneration, movement, and combat progression. Combat levels give stat points, while gathering skills and Haki add extra bonuses on top.
⚠️ Good to know: your build matters. Stats, stat points, and resets all tie directly into how strong your character feels in combat.
🎯 Starting Stats
New profiles start with:
| Stat | Starting Value |
|---|---|
| Health | 20 |
| Stamina | 20 |
| Strength | 1 |
| Defense | 0 |
| Stat Points | 0 |
| Combat Level | 0 |
⚔️ Combat Leveling
- Combat level caps at 250.
- Every Combat level gives 4 stat points.
- Mob kills give Combat XP based on the mob's level.
- Franky's Cola gives a 20% Combat XP boost.
- The next XP requirement is based on the new level squared.
📂 Opening the Stats Menu
Use:
/stats
The main menu can also open the Stats GUI.
➕ Spending Stat Points
Left-click spends 1 point. Right-click spends 10 points.
| Upgrade | Gain Per Point |
|---|---|
| Health | +2 base Health and +0.025 Health regeneration per second |
| Stamina | +2 base Stamina and +0.025 Stamina regeneration factor |
| Strength | +0.15 base Strength |
| Defense | Displayed, but currently not purchasable |
Base combat stats can go up to 400.
❤️ Health, Stamina & Regeneration
| System | How it Works |
|---|---|
| Max Health | Base Health + bonus Health + Fishing level |
| Total Stamina | Base Stamina + bonus Stamina |
| Health Regen | Regenerates every second, capped at Max Health |
| Stamina Regen | Based on Stamina and bonus regeneration |
| Haki Stamina Regen | Based on max Haki stamina |
| Walk Speed | Base speed plus bonus speed |
Fishing levels are especially useful because every Fishing level adds directly to Max Health.
💥 Effective Strength
Effective Strength uses:
- base Strength,
- bonus Strength from gear/accessories,
- Foraging level bonus,
- Haki level bonus.
Foraging and Haki each contribute +0.5 effective Strength per level.
🔄 Reset Tokens
A Reset Token resets your base combat stats and returns points based on your Combat level.
- Resetting consumes 1 Reset Token.
- Returned points are based on
Combat Level × 4.
🏴 Bounty
Displayed bounty is calculated from progression and owned Devil Fruits, not just kills.
Progression Contribution
Bounty counts:
- Combat level,
- Farming level,
- Fishing level,
- Mining level,
- Foraging level,
- Haki level,
- Claimed milestones.
Each level or claimed milestone contributes 10,000 bounty.
🍎 Devil Fruit Contribution
Every Devil Fruit in the player's owned collection contributes additional bounty. These bonuses stack; the fruit does not need to be currently equipped.
| Rarity | Fruits | Bounty Per Fruit |
|---|---|---|
| Common | Clear, Kilo | 10,000 |
| Uncommon | Bomb, Smoke, Chop | 20,000 |
| Rare | Ghost, Sand | 50,000 |
| Epic | Fire, Ice, Lightning, Paw, Love, String, Shadow | 75,000 |
| Legendary | Venom, Dark, Control, Buddha | 150,000 |
| Awakened | Awakened Ice | 350,000 |
| Mythical | Light, Gravity, Quake | 500,000 |
Unrecognized or unmapped Devil Fruits contribute no additional bounty.
💡 Quick Advice
Health and Stamina are the safest early investments. Strength matters for damage, but survivability makes grinding and bossing smoother.