📊 Stats

Stats control your Health, Stamina, Strength, regeneration, movement, and combat progression. Combat levels give stat points, while gathering skills and Haki add extra bonuses on top.

⚠️ Good to know: your build matters. Stats, stat points, and resets all tie directly into how strong your character feels in combat.


🎯 Starting Stats

New profiles start with:

StatStarting Value
Health20
Stamina20
Strength1
Defense0
Stat Points0
Combat Level0

⚔️ Combat Leveling

  • Combat level caps at 250.
  • Every Combat level gives 4 stat points.
  • Mob kills give Combat XP based on the mob's level.
  • Franky's Cola gives a 20% Combat XP boost.
  • The next XP requirement is based on the new level squared.

📂 Opening the Stats Menu

Use:

  • /stats

The main menu can also open the Stats GUI.


➕ Spending Stat Points

Left-click spends 1 point. Right-click spends 10 points.

UpgradeGain Per Point
Health+2 base Health and +0.025 Health regeneration per second
Stamina+2 base Stamina and +0.025 Stamina regeneration factor
Strength+0.15 base Strength
DefenseDisplayed, but currently not purchasable

Base combat stats can go up to 400.


❤️ Health, Stamina & Regeneration

SystemHow it Works
Max HealthBase Health + bonus Health + Fishing level
Total StaminaBase Stamina + bonus Stamina
Health RegenRegenerates every second, capped at Max Health
Stamina RegenBased on Stamina and bonus regeneration
Haki Stamina RegenBased on max Haki stamina
Walk SpeedBase speed plus bonus speed

Fishing levels are especially useful because every Fishing level adds directly to Max Health.


💥 Effective Strength

Effective Strength uses:

  • base Strength,
  • bonus Strength from gear/accessories,
  • Foraging level bonus,
  • Haki level bonus.

Foraging and Haki each contribute +0.5 effective Strength per level.


🔄 Reset Tokens

A Reset Token resets your base combat stats and returns points based on your Combat level.

  • Resetting consumes 1 Reset Token.
  • Returned points are based on Combat Level × 4.

🏴 Bounty

Displayed bounty is calculated from progression and owned Devil Fruits, not just kills.

Progression Contribution

Bounty counts:

  • Combat level,
  • Farming level,
  • Fishing level,
  • Mining level,
  • Foraging level,
  • Haki level,
  • Claimed milestones.

Each level or claimed milestone contributes 10,000 bounty.

🍎 Devil Fruit Contribution

Every Devil Fruit in the player's owned collection contributes additional bounty. These bonuses stack; the fruit does not need to be currently equipped.

RarityFruitsBounty Per Fruit
CommonClear, Kilo10,000
UncommonBomb, Smoke, Chop20,000
RareGhost, Sand50,000
EpicFire, Ice, Lightning, Paw, Love, String, Shadow75,000
LegendaryVenom, Dark, Control, Buddha150,000
AwakenedAwakened Ice350,000
MythicalLight, Gravity, Quake500,000

Unrecognized or unmapped Devil Fruits contribute no additional bounty.


💡 Quick Advice

Health and Stamina are the safest early investments. Strength matters for damage, but survivability makes grinding and bossing smoother.